module ProjectRussia
{
	imports {
		Base
	}

    item Boilersuit_KLMK
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = KLMK Suit,
        ClothingItem = Boilersuit_KLMK,
        BodyLocation = BoilersuitHat,
        IconsForTexture = KLMKGreen;KLMKGold,
        BloodLocation = Trousers;Jumper,
        ClothingItemExtra = Boilersuit_KLMK_down,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        RunSpeedModifier = 1,
        ScratchDefense = 5,
        Insulation = 0.25,
        WindResistance = 0.40,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item Boilersuit_KLMK_down
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = KLMK Suit,
        ClothingItem = Boilersuit_KLMK_down,
        BodyLocation = Boilersuit,
        IconsForTexture = KLMKGreen;KLMKGold,
        BloodLocation = Trousers;Jumper,
        ClothingItemExtra = Boilersuit_KLMK,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        RunSpeedModifier = 1,
        ScratchDefense = 5,
        Insulation = 0.25,
        WindResistance = 0.40,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }

	item Balaclava_OneHole
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Balaclava,
		ClothingItem = Hat_1hole_Balaclava,
		BodyLocation = Mask,
		BloodLocation = Head,
		Icon = 1holeBalaclava,
		CanHaveHoles = false,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.5,
        WorldStaticModel = Balaclava1H_Ground,
	}

	item Mask_CamoBalaclavaOpen
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Camo Balaclava,
		ClothingItem = Hat_0hole_CamoBalaclava,
		BodyLocation = Mask,
		Icon = BalaclavaOpen,
		CanHaveHoles = false,
		BloodLocation = Head,
		ColorRed = 31,
        ColorGreen = 35,
        ColorBlue = 10,
		Insulation = 0.8,
		WindResistance = 0.8,
		WorldStaticModel = BalaclavaFace_Ground,
	}
	item Mask_CamoBalaclava
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Camo Balaclava,
		ClothingItem = Hat_3hole_CamoBalaclava,
		BodyLocation = Mask,
		BloodLocation = Head,
		ColorRed = 31,
        ColorGreen = 35,
        ColorBlue = 10,
		Icon = Balaclava,
		CanHaveHoles = false,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.5,
        WorldStaticModel = BalaclavaFull_Ground,
	}

	item Mask_GP5
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = GP5 Gas Mask,
		ClothingItem = Mask_gp5_PRC,
		BodyLocation = MaskEyes,
		IconsForTexture = Mask_GP5;Mask_GP5b,
		CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.80,
        WindResistance = 0.75,
        WaterResistance = 1.0,
		WorldStaticModel = GP5_Ground,
	}

	item Mask_GP5M
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = GP5M Gas Mask,
		ClothingItem = Mask_GP5M,
		BodyLocation = MaskEyes,
		Icon = Mask_GP5M,
		CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.80,
        WindResistance = 0.75,
        WaterResistance = 1.0,
		WorldStaticModel = GP5M_Ground,
	}

	item Mask_GP7
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = GP7 Gas Mask,
		ClothingItem = Mask_GP7,
		BodyLocation = MaskEyes,
		IconsForTexture = Mask_GP7,
		CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.80,
        WindResistance = 0.75,
        WaterResistance = 1.0,
		WorldStaticModel = GP7_Ground,
	}

	item Mask_PMK
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = PMK Gas Mask,
		ClothingItem = Mask_PMK,
		BodyLocation = MaskEyes,
		IconsForTexture = Mask_PMK,
		CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.80,
        WindResistance = 0.75,
        WaterResistance = 1.0,
		WorldStaticModel = PMK_Ground,
	}

	item Hat_Sfera
	{
		Type = Clothing,
		DisplayName = STSh-81 Helmet,
		ClothingItem = Hat_STSH81,
		BodyLocation = Hat,
		IconsForTexture = Sfera;Sfera2,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		BiteDefense = 100,
		ScratchDefense = 100,
        BulletDefense = 100,
		ChanceToFall = 0,
		Insulation = 0.20,
		WaterResistance = 0.40,
        Weight = 4.2,
        WorldStaticModel = Sfera_ground,
    }

	item Hat_Altyn
	{
		Type = Clothing,
		DisplayName = Altyn Helmet,
		ClothingItem = Hat_Altyn,
		BodyLocation = FullHat,
		Icon = Altyn,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = Hat_AltynOpen,
        ClothingItemExtraOption = RaiseVisor,
		BiteDefense = 100,
		ScratchDefense = 100,
        BulletDefense = 100,
		ChanceToFall = 0,
		Insulation = 0.45,
		WaterResistance = 0.9,
        Weight = 4.3,
        WorldStaticModel = Altyn_ground,
    }

	item Hat_AltynOpen
	{
		Type = Clothing,
		DisplayName = Altyn Helmet,
		ClothingItem = Hat_AltynOpen,
		BodyLocation = Hat,
		Icon = Altyn,
		CanHaveHoles = false,
		BloodLocation = Head,
		ClothingItemExtra = Hat_Altyn,
        ClothingItemExtraOption = LowerVisor,
		BiteDefense = 90,
		ScratchDefense = 75,
        BulletDefense = 80,
		ChanceToFall = 0,
		Insulation = 0.2,
		WaterResistance = 0.9,
        Weight = 3.1,
        WorldStaticModel = Altyn_ground,
    }

	item Hat_AltynNoMask
	{
		Type = Clothing,
		DisplayName = Altyn Helmet,
		ClothingItem = Hat_AltynNoMask,
		BodyLocation = Hat,
		Icon = AltynNM,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		BiteDefense = 90,
		ScratchDefense = 75,
        BulletDefense = 80,
		ChanceToFall = 0,
		Insulation = 0.45,
		WaterResistance = 0.9,
        Weight = 2.4,
        WorldStaticModel = AltynNM_ground,
    }

	item Hat_SSH60
    {
	    DisplayCategory = Accessory,
		Type = Clothing,
		Tags = Military,
		DisplayName = SSh-60,
		ClothingItem = Hat_SSh60,
		BodyLocation = Hat,
		Icon = SSh60,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 90,
		ScratchDefense = 95,
        BulletDefense = 65,
		ChanceToFall = 0,
		Insulation = 0.25,
		WaterResistance = 0.2,
		Weight = 1.3,
        WorldStaticModel = SSh60_ground,
	}

	item Hat_SSH68
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = SSh-68,
		ClothingItem = Hat_SSh68,
		BodyLocation = Hat,
		Icon = SSh68,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
        BulletDefense = 70,
		ChanceToFall = 0,
		Insulation = 0.25,
		WaterResistance = 0.2,
		Weight = 1.4,
        WorldStaticModel = SSh68_ground,
	}

	item Hat_TSH4
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = TSh-4,
		ClothingItem = Hat_TSh4,
		BodyLocation = Hat,
		IconsForTexture = TSH4;TSH4Khaki,
		CanHaveHoles = false,
		ChanceToFall = 20,
		Insulation = 0.10,
		Weight = 0.5,
        WorldStaticModel = TSh4_Ground,
	}

    item Hat_Pilotka
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Pilotka,
		ClothingItem = Hat_Pilotka,
		BodyLocation = Hat,
		Icon = Pilotka,
		CanHaveHoles = false,
		ChanceToFall = 60,
		Insulation = 0.10,
		Weight = 0.5,
        WorldStaticModel = Pilotka_Ground,
	}
	item Hat_M35_Visor
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Peaked Army Cap,
		ClothingItem = Hat_M35_Visor,
		BodyLocation = Hat,
		Icon = Peakedcap,
		CanHaveHoles = false,
		ChanceToFall = 45,
		Insulation = 0.10,
		Weight = 0.5,
        WorldStaticModel = M35_Visor_Ground,
	}

	item Hat_BeretRed
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Red Beret,
        ClothingItem = Hat_BeretRed,
        BodyLocation = Hat,
        Icon = BeretMVD,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.3,
        BloodLocation = Head,
        Weight = 0.5,
        WorldStaticModel = RBeret_Ground,
    }
	item Hat_BeretBlue
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Blue Beret,
        ClothingItem = Hat_BeretBlue,
        BodyLocation = Hat,
        Icon = BeretVDV,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.3,
        BloodLocation = Head,
        Weight = 0.5,
        WorldStaticModel = RBeret_Ground,
    }
	item Hat_BeretBlack
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Dark Blue Beret,
        ClothingItem = Hat_BeretBlack,
        BodyLocation = Hat,
        Icon = BeretOMON,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.3,
        BloodLocation = Head,
        Weight = 0.5,
        WorldStaticModel = RBeret_Ground,
    }
	item Hat_BeretMarines
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Black Beret,
        ClothingItem = Hat_BeretMarines,
        BodyLocation = Hat,
        Icon = BeretMarines,
        CanHaveHoles = false,
        ChanceToFall = 60,
        Insulation = 0.3,
        BloodLocation = Head,
        Weight = 0.5,
        WorldStaticModel = RBeret_Ground,
    }

	item Hat_M88_Ushanka
    {
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Ushanka,
		ClothingItem = Hat_Ushanka,
		BodyLocation = Hat,
		Icon = ushanka_army,
		CanHaveHoles = false,
		ChanceToFall = 40,
        BloodLocation = Head,
        Insulation = 1.0,
        WindResistance = 0.6,
        WaterResistance = 0.5,
        Weight = 0.5,
        WorldStaticModel = UshankaArmy_Ground,
	}

	item Hat_M88_Khaki
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = M88 Field Cap,
		ClothingItem = Hat_M88_Khaki,
		BodyLocation = Hat,
		Icon = M88_Hat_Khaki,
		CanHaveHoles = false,
		ChanceToFall = 30,
		Insulation = 0.10,
		Weight = 0.5,
        WorldStaticModel = FieldHat_Ground,
	}
	item Hat_M88_Butan
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = M88 Field Cap,
		ClothingItem = Hat_M88_Butan,
		BodyLocation = Hat,
		Icon = M88_Hat_Butan,
		CanHaveHoles = false,
		ChanceToFall = 30,
		Insulation = 0.10,
		Weight = 0.5,
        WorldStaticModel = FieldHat_Ground,
	}
	item Hat_M88_Flora
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = M88 Field Cap,
		ClothingItem = Hat_M88_Flora,
		BodyLocation = Hat,
		Icon = M88_Hat_Flora,
		CanHaveHoles = false,
		ChanceToFall = 30,
		Insulation = 0.10,
		Weight = 0.5,
        WorldStaticModel = FieldHat_Ground,
	}
	item Hat_M88_Flora2
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = M88 Field Cap,
		ClothingItem = Hat_M88_Flora2,
		BodyLocation = Hat,
		Icon = M88_Hat_Flora,
		CanHaveHoles = false,
		ChanceToFall = 30,
		Insulation = 0.10,
		Weight = 0.5,
        WorldStaticModel = FieldHat_Ground,
	}

    item Jacket_M88_Khaki
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Jacket,
        ClothingItem = Jacket_M88_Khaki,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = M88_Jacket_Khaki,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.45,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Jacket_M88_Butan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Jacket,
        ClothingItem = Jacket_M88_Butan,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = M88_Jacket_Butan,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.45,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Jacket_M88_Flora
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Jacket,
        ClothingItem = Jacket_M88_Flora,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = M88_Jacket_Flora,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.45,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Jacket_M88_Flora2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Jacket,
        ClothingItem = Jacket_M88_Flora2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = M88_Jacket_Flora,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.45,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }

    item Jacket_M88_Khaki_Winter
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Jacket,
        ClothingItem = Jacket_M88_Winter_Khaki,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = M88_Jacket_Khaki_Winter,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.8,
        Insulation = 0.90,
        WindResistance = 0.75,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Jacket_M88_Butan_Winter
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Jacket,
        ClothingItem = Jacket_M88_Winter_Butan,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = M88_Jacket_Butan_Winter,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.8,
        Insulation = 0.90,
        WindResistance = 0.75,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Jacket_M88_Flora_Winter
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Jacket,
        ClothingItem = Jacket_M88_Winter_Flora,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = M88_Jacket_Flora_Winter,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.8,
        Insulation = 0.90,
        WindResistance = 0.75,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Jacket_M88_Flora2_Winter
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Jacket,
        ClothingItem = Jacket_M88_Winter_Flora2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        Icon = M88_Jacket_Flora_Winter,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.8,
        Insulation = 0.90,
        WindResistance = 0.75,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }

    item Shirt_Telnyashka
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long-sleeved Telnyashka,
        ClothingItem = Shirt_Telnyashka,
        BodyLocation = Tshirt,
        Icon = TelnyashkaLong,
        BloodLocation = ShirtLongSleeves,
        Insulation = 0.3,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = TShirt_Ground,
    }
    item Tshirt_Telnyashka
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Short-sleeved Telnyashka,
        ClothingItem = Tshirt_Telnyashka,
        BodyLocation = Tshirt,
        Icon = TelnyashkaShort,
        BloodLocation = Shirt,
        Insulation = 0.20,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = TShirt_Ground,
    }
    item Vest_Telnyashka
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Telnyashka Tank top,
        ClothingItem = Vest_Telnyashka,
        BodyLocation = TankTop,
        Icon = TelnyashkaVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.40,
        WindResistance = 0.30,
        FabricType = Cotton,
        WorldStaticModel = BulletVest_Ground,
    }

    item Misc_Belt_Soviet
    {
        DisplayCategory = Accessory,
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=	Army Belt,
        Icon	=	Belt,
        BodyLocation = Belt,
        ClothingItem = Vest_SovBelt,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
        WorldStaticModel = Army_Belt_Ground,
    }

	item Vest_SovWebbing
	{
        DisplayCategory = Bag,
		DisplayName = Soviet Webbing (Loosened),
		ClothingItem = Vest_WebbingLoose,
        BodyLocation = Tail,
        CanBeEquipped = FannyPackFront,
		Icon = BeltWebbing,
		WorldStaticModel = SovWebbing_ground,
        Type = Container,
        RunSpeedModifier = 0.94,
        BloodLocation = ShirtNoSleeves,
        ClothingItemExtra = Vest_SovWebbing_Tightened,
        ClothingItemExtraOption = Webbing_Tight,
        clothingExtraSubmenu = Webbing_Loose,
        WeightReduction	=	40,
        Weight	=	1,
        Capacity	=	4,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
	}

	item Vest_SovWebbing_Tightened
	{
        DisplayCategory = Bag,
		DisplayName = Soviet Webbing,
		ClothingItem = Vest_Webbing,
        BodyLocation = Tail,
        CanBeEquipped = FannyPackFront,
		Icon = BeltWebbing,
		WorldStaticModel = SovWebbing_ground,
        Type = Container,
        RunSpeedModifier = 0.94,
        BloodLocation = ShirtNoSleeves,
        ClothingItemExtra = Vest_SovWebbing,
        ClothingItemExtraOption = Webbing_Loose,
        clothingExtraSubmenu = Webbing_Tight,
        WeightReduction	=	40,
        Weight	=	1,
        Capacity	=	4,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
	}

	item Gloves_Soldier
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Army Gloves,
		ClothingItem = Gloves_Soldier,
		BodyLocation = Hands,
		BloodLocation = Hands,
		Icon = ArmyGloves,
		Weight = 0.1,
        Insulation = 0.8,
        WindResistance = 0.8,
        WaterResistance = 0.9,
        FabricType = Cotton,
        WorldStaticModel = GlovesLong_Ground,
	}

    item Trousers_M88_Khaki
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Trousers,
        ClothingItem = Trousers_M88_Khaki,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_M88_Khaki_Tucked,
	    ClothingItemExtraOption = TuckPants,
        Icon = M88_Pants_Khaki,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        RunSpeedModifier = 0.98,
        Insulation = 0.7,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_M88_Khaki_Tucked
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Trousers,
        ClothingItem = Trousers_M88_KhakiTuck,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_M88_Khaki,
	    ClothingItemExtraOption = TuckPants,
        Icon = M88_Pants_Khaki,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        RunSpeedModifier = 0.98,
        Insulation = 0.7,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_M88_Butan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Trousers,
        ClothingItem = Trousers_M88_Butan,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_M88_Butan_Tucked,
	    ClothingItemExtraOption = TuckPants,
        Icon = M88_Pants_Butan,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        RunSpeedModifier = 0.98,
        Insulation = 0.7,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_M88_Butan_Tucked
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Trousers,
        ClothingItem = Trousers_M88_ButanTuck,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_M88_Butan,
	    ClothingItemExtraOption = TuckPants,
        Icon = M88_Pants_Butan,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        RunSpeedModifier = 0.98,
        Insulation = 0.7,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_M88_Flora
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Trousers,
        ClothingItem = Trousers_M88_Flora,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_M88_Flora_Tucked,
	    ClothingItemExtraOption = TuckPants,
        Icon = M88_Pants_Flora,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        RunSpeedModifier = 0.98,
        Insulation = 0.7,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_M88_Flora_Tucked
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Trousers,
        ClothingItem = Trousers_M88_FloraTuck,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_M88_Flora,
	    ClothingItemExtraOption = TuckPants,
        Icon = M88_Pants_Flora,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        RunSpeedModifier = 0.98,
        Insulation = 0.7,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_M88_Flora2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Trousers,
        ClothingItem = Trousers_M88_Flora2,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_M88_Flora2_Tucked,
	    ClothingItemExtraOption = TuckPants,
        Icon = M88_Pants_Flora,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        RunSpeedModifier = 0.98,
        Insulation = 0.7,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
    item Trousers_M88_Flora2_Tucked
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = M88 Trousers,
        ClothingItem = Trousers_M88_Flora2Tuck,
        BodyLocation = Pants,
	    ClothingItemExtra = Trousers_M88_Flora2,
	    ClothingItemExtraOption = TuckPants,
        Icon = M88_Pants_Flora,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        RunSpeedModifier = 0.98,
        Insulation = 0.7,
        WindResistance = 0.55,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

    item Vest_6B2
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = 6B2 Bulletproof Vest,
        ClothingItem = Vest_6B2,
        BodyLocation = TorsoExtraVest,
        Icon = 6b2green,
		Weight = 2.5,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.65,
        WindResistance = 0.30,
        BiteDefense = 30,
        ScratchDefense = 55,
        BulletDefense = 80,
        WorldStaticModel = 6B2Vest_Ground,
    }
    item Vest_6B3_Khaki
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = 6B3 Bulletproof Vest,
        ClothingItem = Vest_6B3_Khaki,
        BodyLocation = TorsoExtraVest,
        Icon = 6b3khaki,
		Weight = 4,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.65,
        WindResistance = 0.30,
        BiteDefense = 30,
        ScratchDefense = 55,
        BulletDefense = 100,
        WorldStaticModel = 6B3Vest_Ground,
    }
    item Vest_6B3_Green
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = 6B3 Bulletproof Vest,
        ClothingItem = Vest_6B3_Green,
        BodyLocation = TorsoExtraVest,
        Icon = 6b3green,
		Weight = 4,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.70,
        WindResistance = 0.50,
        BiteDefense = 80,
        ScratchDefense = 70,
        BulletDefense = 100,
        WorldStaticModel = 6B3Vest_Ground,
    }

    item Vest_6B5
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = 6B5 Bulletproof Vest,
        ClothingItem = Vest_6B5_Green,
        BodyLocation = TorsoExtraVest,
        Icon = 6b5,
		Weight = 6,
        RunSpeedModifier = 0.9,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.80,
        WindResistance = 0.8,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WorldStaticModel = 6B5Vest_Ground,
    }

    item Vest_6B5_Butan
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = 6B5 Bulletproof Vest,
        ClothingItem = Vest_6B5_Butan,
        BodyLocation = TorsoExtraVest,
        Icon = 6b5,
		Weight = 6,
        RunSpeedModifier = 0.9,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.80,
        WindResistance = 0.8,
        BiteDefense = 100,
        ScratchDefense = 100,
        BulletDefense = 100,
        WorldStaticModel = 6B5Vest_Ground,
    }

    item Jacket_KZS_down
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = KZS Suit Top,
        ClothingItem = Jacket_KZS,
        ClothingItemExtra = Jacket_KZS,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        BodyLocation = Jacket,
        BloodLocation = Jumper,
        Icon = KZS_top,
        ScratchDefense = 10,
        NeckProtectionModifier = 0.5,
        Insulation = 0.1,
        WindResistance = 0.80,
        WaterResistance = 1.0,
        FabricType = Cotton,
        WorldStaticModel = Hoodie_Ground,
    }
    item Jacket_KZS
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = KZS Suit Top,
        ClothingItem = Jacket_KZS_UP,
        ClothingItemExtra = Jacket_KZS_down,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = JacketHat,
        BloodLocation = Jumper;FullHelmet,
        Icon = KZS_top,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.80,
        WaterResistance = 0.6,
        FabricType = Cotton,
        WorldStaticModel = Hoodie_Ground,
    }
    item Trousers_SUMRAK
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = KZS Suit Bottom,
        ClothingItem = Trousers_KZS,
        BodyLocation = Pants,
        Icon = KZS_bottom,
        BloodLocation = Trousers,
        BiteDefense = 15,
        ScratchDefense = 10,
        RunSpeedModifier = 1,
        Insulation = 0.4,
        WindResistance = 0.45,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

	item Shirt_ArmyOfficer
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Green Army Shirt,
		ClothingItem = Shirt_ArmyOfficer,
		BodyLocation = Shirt,
		Icon = ArmyOfficerShirt,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.25,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}
	item Shirt_ArmyShirt
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Khaki Army Shirt,
		ClothingItem = Shirt_ArmyShirt,
		BodyLocation = Shirt,
		Icon = ArmyShirt,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.25,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}
    item Tshirt_ArmyOfficer
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Green Army T-Shirt,
        ClothingItem = Tshirt_ArmyOfficer,
        BodyLocation = Tshirt,
        Icon	=	ArmyOfficerShirt,
		BloodLocation = Shirt,
        Insulation = 0.2,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = TShirt_Ground,
    }
    item Tshirt_ArmyShirt
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Khaki Army T-Shirt,
        ClothingItem = Tshirt_ArmyTshirt,
        BodyLocation = Tshirt,
        Icon	=	ArmyShirt,
		BloodLocation = Shirt,
        Insulation = 0.2,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = TShirt_Ground,
    }

    item OZKPoncho
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = OZK Suit (Poncho),
        ClothingItem = Poncho_OZK,
        BodyLocation = JacketHat,
        Icon = HoodieWhite,
        BloodLocation = Shirt;FullHelmet;Trousers,
        RunSpeedModifier = 0.9,
        ClothingItemExtra = OZKPonchoDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        ScratchDefense = 10,
        Insulation = 0.65,
        WindResistance = 0.9,
        WaterResistance = 1.0,
        WorldStaticModel = Poncho_Ground,
    }
    item OZKPonchoDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = OZK Suit (Poncho),
        ClothingItem = Poncho_OZKDOWN,
        BodyLocation = Jacket_Down,
        Icon = HoodieWhite,
        BloodLocation = Shirt;FullHelmet;Trousers,
        RunSpeedModifier = 0.9,
        ClothingItemExtra = OZKPoncho,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        ScratchDefense = 10,
        NeckProtectionModifier = 0.5,
        Insulation = 0.65,
        WindResistance = 0.9,
        WaterResistance = 1.0,
        WorldStaticModel = Poncho_Ground,
    }
}